Grade 6 Programs
Biodiversity
Students will visit a forest and a beaver pond, to catch a variety of living organisms (microscopic and macroscopic). They will then classify and identify these organisms using a dichotomous key. Animal skulls will be analyzed, focusing on the adaptations of teeth (herbivore, omnivore, carnivore) as will the variations in plant life found in an aquatic habitat. Rubber boots are essential for this program.
Cross Country Skiing
We will introduce students to the βClassicβ technique in a group ski lesson with our professional ski instructors and will cover things such as how to go uphill, how to go downhill and the diagonal stride. If you are coming for multiple visits, we will build on these skills on each subsequent visit. Meets Health and Physical Education curriculum strands.Β
Disc Golf
Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.
ForestryΒ
Human SurvivalΒ
Materials Objects & Everyday Structures
Snowshoeing
Highlands Nordic offers a range of interactive Snowshoe Programs designed to give students a hands-on experience with winter survival and exploration. These programs provide an exciting mix of adventure and education, allowing students to learn valuable outdoor skills while enjoying the beauty of the winter landscape. Meets Health and Physical Education curriculum strands.
Survival on the Niagara Escarpment
Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.
Team Dynamics
This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving, and team skills.
Trappers and Traders (Full Day Program)
This program combines wayfaring (mapping), problem solving, and team work skills while role playing the life of a fur trader during the 1700βs. Students will be required to work together to find βfursβ on our wayfaring course, trade their furs for βbeaverβ money at our fur exchange, then buy items from the trading post, that they will need to survive the winter. Which of your students will survive?
Wayfaring (Map Work)
Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.
Wildlife Walk
While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.
General Information
- All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
- Program runs rain or shine (unless extreme weather conditions are forecasted).
- Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.
Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.
PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).