0
Sub-Total: $0.00

No products in the cart.

Grade Eight

Grade 8 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Disc Golf

Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Team Dynamics

This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving and team skills.

Wayfaring (Map Work – no compass)

Students will participate in a wayfaring program building on team and map work skills as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Seven

Grade 7 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Bus Tour to Walker Aggregates Quarry (Natural Resources)

After an introduction on ‘how humans acquire, manage, and use natural resources’, students will visit a working rock quarry (mining), Walker Aggregates Quarry (3 minutes away). During this tour, students will see firsthand, a mining operation and the ways in ‘which technology has affected our use of natural resources with respect to their management, extraction, processing and marketing’. Your School bus transportation is required to stay with your group for the whole day in order to transport the students to the Quarry. On site, a guide from Walker Aggregates will join us on the bus to give an informed account of the operations and to answer any questions.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Disc Golf

Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.

Pond and Forest (Interactions in the Environment)

Using a hands-on approach, students will explore a variety of ecosystems, including an active Beaver Pond and a forest floor. Students will study the interactions between living organisms and their environment including links between biotic and abiotic elements. Students will also explore sustainability, limiting factors and human influence.

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment (Interactions in the Environment)

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Team Dynamics

This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving and team skills.

Trappers and Traders (Full Day Program)

This program combines wayfaring (mapping), problem solving, and team work skills while role playing the life of a fur trader during the 1700’s. Students will be required to work together to find “furs” on our wayfaring course, trade their furs for “beaver” money at our fur exchange, then buy items (from the trading post) they will need to survive the winter.

Wayfaring (Map Work – no Compass)

Students will participate in a wayfaring program building on team and map work skills as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Six

Grade 6 Programs

Biodiversity

Students will visit a forest and a beaver pond, to catch a variety of living organisms (microscopic and macroscopic). They will then classify and identify these organisms using a dichotomous key. Animal skulls will be analyzed, focusing on the adaptations of teeth (herbivore, omnivore, carnivore) as will the variations in plant life found in an aquatic habitat. Rubber boots are essential for this program.

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Disc Golf

Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Team Dynamics

This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving, and team skills.

Wayfaring (Map Work)

Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Five

Grade 5 Programs

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Trappers and Traders (Full Day Program)

This program combines wayfaring (mapping), problem solving, and team work skills while role playing the life of a fur trader during the 1700’s. Students will be required to work together to find “furs” on our wayfaring course, trade their furs for “beaver” money at our fur exchange, then buy items from the trading post, that they will need to survive the winter. Which of your students will survive?

Wayfaring (Map Work)

Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Four

Grade 4 Programs

Bus Tour to Walker Aggregates Quarry

This is a half day program which complements the Rocks and Minerals program. Students will experience a working quarry while on a bus tour to nearby Walker Aggregates Quarry (3 minute drive away). The tour will end back at Highlands O.E.C. with hands-on samples of quarry product and equipment. Your school bus transportation is required to stay at Highlands in order to transport your class to and around the quarry. The tour guide will board the bus at the Quarry.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Rocks and Minerals

Students will: investigate, test, and compare the physical properties of rocks and minerals, investigate how rocks and minerals are used and disposed of in everyday life, and describe how igneous, sedimentary and metamorphic rocks are formed.

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment (Habitats and Communities)

Students will play a role in a food chain as a carnivore, omnivore or herbivore, as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Wayfaring (Map Work)

Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Three

Grade 3 Programs

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Pioneers and Peddlers

Students will explore the daily lives of pioneer settlers by role playing the life of a peddler as they use a map to travel from “farm” to “farm” trading their goods for whatever the pioneer farmers have available (sheepskins, ashes, hog bristles, etc.). The peddlers then travel to a market to sell the goods collected from the pioneer farmers.

Plant Trek (Growth and Changes in Plants)

Students will take part in a series of interconnected activities that explore the characteristics and requirements of plants and their patterns of growth. A series of plants local to the Niagara Escarpment will be examined on a flora and fauna nature hike. We will explore fall and spring changes to plants, as well as the value of plants in our lives. 

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Soils Under Our Feet – Soils Study (Soils in the Environment)

This program exposes students to the multitude of fascinating life systems supported by soil. Students are actively involved in the sampling and subsequent analysis of a variety of different soils. This program is intended to introduce students to the interdependence of humans and other living organisms with soils. 

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Wayfaring (Map Work)

Students will learn basic mapping skills indoors then use these skills outdoors, following a primary map of the Niagara Escarpment. On their mapping adventure, students work in small groups with parents and teachers to find orienteering markers. 

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Two

Grade 2 Programs

Farm & pond Study (Growth and Changes in Animals)

Students will explore both our farm, and pond meeting the plants and animals that call it home. Through age appropriate activities students will learn about each animal’s adaptations, habitats and life cycles. Note: Proper footwear (i.e. Rubber boots) is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of this program. Highlands supplies the dip nets.

Leader of the Pack (Growth and Changes in Animals)

This game of predator/prey survival, designed specifically for ages five to seven, allows children to role-play wildlife families. The children become baby animals while parent volunteers become animal parents. Each family (five children and one parent) travel around as a group searching for food, water, shelter and space (markers placed in the playing area) and try not to become food for a predator family.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Wayfaring (Map Work)

Students will learn basic mapping skills indoors then use these skills outdoors, following a primary map of the Niagara Escarpment. On their mapping adventure, students work in small groups with parents and teachers to find orienteering markers. 

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade One

Grade 1 Programs

Snowshoeing

Please see Snowshoeing Program Guide – Grade 1 for more details. Meets Health and Physical Education curriculum strands. 

Farm & Pond Study (Characteristics and Needs of Living Things)

Students will explore both our pond, meeting the plants and animals that call it home. Through age appropriate activities students will learn about each animal’s adaptations, habitats and life cycles. Note: Proper footwear (i.e. Rubber boots) is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of this program. Highlands supplies the dip nets.

Leader of the Pack (Characteristics and Needs of Living Things)

This game of predator/prey survival, designed specifically for ages five to seven, allows children to role-play wildlife families. The children become baby animals while parent volunteers become animal parents. Each family (five children and one parent) travel around as a group searching for food, water, shelter and space (markers placed in the playing area) and try not to become food for a predator family.

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Wayfaring (Map Work)

Students will learn basic mapping skills indoors then use these skills outdoors, following a primary map of the Niagara Escarpment. On their mapping adventure, students work in small groups with parents and teachers to find orienteering markers. 

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Kindergarten

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Cross Country Skiing & Snowshoeing

Please see Snowshoeing Program Guide – Kindergarten for more details. Meets Health and Physical Education curriculum strands.

Discover Science

Students will rotate through a series of activity centres, each based on a Specific Science Curriculum Expectation. Centres will include: waterwheels, windmills, floating boats, pulleys and gears, tool time with hammer and nails, hunt for bugs in the forest floor and more. This program promotes awareness of the natural/human-made environment and of the characteristics, function and uses of some common materials through hands on investigations and observations.

Pond Animal Study

Students will explore both our pond, meeting the plants and animals that call it home. Through age appropriate activities students will learn about each animal’s adaptations, habitats and life cycles. Note: Proper footwear (i.e. Rubber boots) is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of this program. Highlands supplies the dip nets.

Leader of the Pack

This game of predator/prey survival, designed specifically for ages five to seven, allows children to role-play wildlife families. The children become baby animals while parent volunteers become animal parents. Each family (five children and one parent) travel around as a group searching for food and water (markers placed in the playing area) and try not to become food for a predator family.

Sensory Stroll

Students will actively take part in a series of inter-connected activities that explore our natural surroundings by using four of their five senses; touch, smell, sight and hearing. This program aims to foster environmental appreciation within the students by encouraging a sense of wonder and respect of nature through first-hand experiences.

Wayfaring (Map Work)

Students will learn basic mapping skills indoors then use these skills outdoors, following a primary map of the Niagara Escarpment. On their mapping adventure, students work in small groups with parents and teachers to find orienteering markers. 

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Forest School & Ecological Studies

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Human Survival (Gr. 4 to 7)

Students will learn about human survival through exploring one’s basic needs of survival, what to pack in their backpacks when going on a hike, how to dress appropriately, basic first aid and how to build a safe and effective shelter. Students will also participate in fire building.

This half day program complements well with the Wayfaring, Predator/Prey Survival Game, or the Wildlife Walk programs.

Wildlife Walk

While on a walk through the woods, concepts such as predator/prey, wildlife adaptations, wildlife populations, and human influence on wildlife are explored through a series of games. This is a fun, active, engaging program. This activity requires fewer adult leaders to be effective.

Junior Ranger Walk (Kindergarten to Gr. 3)

Students will explore nature using the sense of sight, touch, hear, and smell. This program includes age appropriate activities which may include: bark/leaf rubbing, bug hunt, basic plant identification, animal track identification, sit spots, and other nature games.

Lost in the Woods (Kindergarten to Gr. 3)

Students will learn about surviving in the woods. While embracing a campfire atmosphere, the program explores one’s basic needs of survival, what to pack in their backpacks when going on a hike, how to dress appropriately, and how to build a safe and effective shelter. This half day program pairs well with the Wayfaring programs.

General Information
  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.