Grade Eight

Grade 8 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Compass Orienteering

Students will learn the basic design and parts of the compass. After reviewing the 360 degrees in a circle, North, South, East and West, students, will use a compass to plot a short, basic four-point course. This course will then be mapped (sketched) and shared with another group. Increasingly longer and more complex courses will be plotted and mapped, depending on the level of the students.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Disc Golf

Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Team Dynamics

This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving and team skills.

Wayfaring (Map Work – no compass)

Students will participate in a wayfaring program building on team and map work skills as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Seven

Grade 7 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Bus Tour to Walker Aggregates Quarry (Natural Resources)

After an introduction on ‘how humans acquire, manage, and use natural resources’, students will visit a working rock quarry (mining), Walker Aggregates Quarry (3 minutes away). During this tour, students will see firsthand, a mining operation and the ways in ‘which technology has affected our use of natural resources with respect to their management, extraction, processing and marketing’. Your School bus transportation is required to stay with your group for the whole day in order to transport the students to the Quarry. On site, a guide from Walker Aggregates will join us on the bus to give an informed account of the operations and to answer any questions.

Compass Orienteering

Students will be introduced to how a compass works then use the compass to plot a short, basic four-point course. This course will then be mapped (sketched) and shared with another group. Program adapted to the ability of the students.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Disc Golf

Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.

Farm, Pond and Forest (Interactions in the Environment)

Using a hands-on approach, students will explore a variety of ecosystems, including a working mini-farm, active Beaver Pond and a forest floor. Students will study the interactions between living organisms and their environment including links between biotic and abiotic elements. Students will also explore sustainability, limiting factors and human influence.

Forestry (Interactions in the Environment and Natural Resources)

Students will focus on a forest ecosystem, investigating the interactions between the biotic and abiotic components. Students will also participate in conducting a forest inventory as used by ACER (Association of Canadian Educational Resources – www.acer-acre.org. www.measureup.ca ). This will include an overview of plot design, identifying trees, measuring diameter and height. Clinometers, diameter tapes, id charts and recording sheets are supplied.

Patterns in Physical Geography (Physical Patterns in a Changing World)

Students will identify the factors, that produce patterns in physical geography through a series of dynamic, interactive demonstrations. They then proceed outside to the Niagara Escarpment, overlooking the Nottawasaga River Watershed to identify and map natural physical features and designated human land uses, commercial, agricultural and recreational. Students will use a GPS unit to record the elevation at selected locations.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment (Interactions in the Environment)

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Team Dynamics

This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving and team skills.

Trappers and Traders (Full Day Program)

This program combines wayfaring (mapping), problem solving, and team work skills while role playing the life of a fur trader during the 1700’s. Students will be required to work together to find “furs” on our wayfaring course, trade their furs for “beaver” money at our fur exchange, then buy items (from the trading post) they will need to survive the winter.

Wayfaring (Map Work – no Compass)

Students will participate in a wayfaring program building on team and map work skills as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Six

Grade 6 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Biodiversity

Students will visit a mini-farm, forest and beaver pond, to catch a variety of living organisms (microscopic and macroscopic). They will then classify and identify these organisms using a dichotomous key, microscopes and a TV video view finder. Animal skulls will be analysed, focussing on the adaptations of teeth (herbivore, omnivore, carnivore) as will the variations in plant life found in an aquatic habitat. Rubber boots are essential for this program.

Compass Orienteering

Students will learn the basic design and parts of the compass. After reviewing the 360 degrees in a circle, North, South, East and West, students, will use a compass to plot a short, basic four point course. This course will then be mapped (sketched) and shared with another group. Increasingly longer and more complex courses will be plotted and mapped, depending on the level of the students.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Disc Golf

Students will learn how to play on a course set on forest trails on the side of the Niagara Escarpment. This program is well suited for beginners, novice, and advanced skill levels. The program offers access to 6 holes, a driving range, and a putting course for student use.

Electricity and Electrical Devices

Through a series of dynamic workstations, students will us a variety of materials to discover the basics of electricity. Stations include: constructing series and parallel circuits, static electricity, making a battery, energy efficient light bulbs, testing conductors and insulators, testing wattage used by home electrical devices (e.g. hair dryer) and a mini-wind generator.

Properties of Air and Principles of Flight

Students will investigate the principles of flight by: comparing the adaptations of birds to those of planes, experimenting with thrust, drag and trajectory with a water bottle/air rocket, explore pneumatics (air pressure), investigate the properties of air, construct paper airplanes with flaps and rudders, and use a model wind tunnel to discover the effect of drag on different shapes.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Team Dynamics

This program consists of co-operative games that promote leadership, trust, verbal/non-verbal communication, problem solving, and team skills.

Wayfaring (Map Work – no compass)

Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Five

Grade 5 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Conservation of Energy and Resources

This interactive program is designed to move students through a series of stations: water turbine, wind turbine, calculate wattage used by home electrical appliances, solar panels, compare energy input/output of various types of light bulbs, in order to develop an understanding of the various forms and sources of energy and the ways in which energy can be transformed and conserved. Alternative forms of energy, energy usage, and differences between non-renewable and renewable energy sources are all examined.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Forces Acting on Structures and Mechanisms

Students will develop an understanding of the effect of forces acting on different structures and mechanisms. Rotating through a series of interactive centres, students will investigate: air pressure, compression (using a vice) and tension (using elastics) use of multiple pulleys to lift weights, types of bridges (beam, arch, cantilever, suspension), and types of pillars and beams.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment

Students will play a role in the food chain as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Trappers and Traders (Full Day Program)

This program combines wayfaring (mapping), problem solving, and team work skills while role playing the life of a fur trader during the 1700’s. Students will be required to work together to find “furs” on our wayfaring course, trade their furs for “beaver” money at our fur exchange, then buy items from the trading post, that they will need to survive the winter. Which of your students will survive?

Wayfaring (Map Work)

Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Four

Grade 4 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Bus Tour to Walker Aggregates Quarry

This is a half day program which complements the Rocks and Minerals program. Students will experience a working quarry while on a bus tour to nearby Walker Aggregates Quarry (3 minute drive away). The tour will end back at Highlands O.E.C. with hands-on samples of quarry product and equipment. Your school bus transportation is required to stay at Highlands in order to transport your class to and around the quarry. The tour guide will board the bus at the Quarry.

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Habitats and Communities

Through a series of hands-on demonstrations and activities, students will analyse the effects of human activities on habitats and communities. To investigate the structural adaptations that allows plants and animals to survive in specific habitats, and to develop an understanding of a community as a group of interacting species sharing a common habitat, students will visit a mini-farm, collect creatures from the forest floor and from our beaver pond. Observations will be recorded on a supplied worksheet.

Pulleys and Gears

To develop an understanding of the basic principles and functions of pulley and gear systems, students will, through a series of interactive activity stations, experiment with pulleys and gears of different sizes and combinations, and construct a wishing well.

Rocks and Minerals

Students will: investigate, test, and compare the physical properties of rocks and minerals, investigate how rocks and minerals are used and disposed of in everyday life, and describe how igneous, sedimentary and metamorphic rocks are formed.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Survival on the Niagara Escarpment (Habitats and Communities)

Students will play a role in a food chain as a carnivore, omnivore or herbivore, as it may occur on the Niagara Escarpment. Our version of the survival game shows the interdependence of all organisms within a local forest community. It examines food chains, food webs, and shows the concept of energy flow within an ecosystem. Students will experience both the struggle all organisms on the escarpment must go through, and the impact humans can have on wildlife populations, food chains, and ecosystems.

Wayfaring (Map Work)

Students will participate in a map reading program building on skills learned as they venture through three progressively challenging levels of maps. Students will only advance after successful completion of each stage.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Three

Grade 3 Programs

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Forces Causing Movement

Through a series of hands-on activity centres, students will investigate devices that use forces to create controlled movement and develop an understanding of how forces cause movement and changes in movement on a natural and built environment. 

Maple Syrup/Pioneer Days (March 19th to 29th, 2018)

Let your class experience the history, production and taste of Maple Syrup. This program starts with an interactive puppet show, followed by a hike through a Niagara Escarpment sugar bush then back to the centre for pioneer activities.

Pioneers and Pedlars

Students will explore the daily lives of pioneer settlers by role playing the life of a pedlar as they use a map to travel from “farm” to “farm” trading their goods for whatever the pioneer farmers have available (sheepskins, ashes, hog bristles, etc.). The pedlars then travel to a market to sell the goods collected from the pioneer farmers.

Plant Trek (Growth and Changes in Plants)

Students will take part in a series of interconnected activities that explore the characteristics and requirements of plants and their patterns of growth. A series of plants local to the Niagara Escarpment will be examined on a flora and fauna nature hike. We will explore fall and spring changes to plants, as well as the value of plants in our lives. 

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Strong and Stable Structures

Students will develop an understanding of the concept of stability in structures and mechanisms by rotating through a series of interactive centres including: the use of mitre boxes, drills and screwdrivers, building a beam bridge using K’nex, levers, and experimenting with cars and adjustable axles. 

Under Our Feet – Soils Study (Soils in the Environment)

This program exposes students to the multitude of fascinating life systems supported by soil. Students are actively involved in the sampling and subsequent analysis of a variety of different soil types. In addition, the effects of moving water on rock and on soils are observed. This program is intended to introduce students to the interdependence of humans and other living organisms with soils. 

Wayfaring (Map Work)

Students will learn basic mapping skills indoors then use these skills outdoors, following a primary map of the Niagara Escarpment. On their mapping adventure, students work in small groups with parents and teachers to find orienteering markers. 

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade Two

Grade 2 Programs

Note: Proper footwear, rubber boots (for Farm and Pond or when raining) or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Air and Water in the Environment

Students will develop an awareness of the forms in which water and air are present in the environment. Using age appropriate work sheets to record their observations, students will rotate through a series of stations such as: wash and dry laundry, dig a well, use a pump, investigate the effect of temperature on living things (hibernate, migrate).

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Farm and Pond Animal Study (Growth and Changes in Animals)

Students will explore both our farm and pond, meeting the animals that live in each environment. Through age appropriate activities, students will learn about each animal’s adaptations, habitats and lifecycles.

Leader of the Pack (Growth and Changes in Animals)

This game of predator/prey survival, designed specifically for ages five to seven, allows children to role-play wildlife families. The children become baby animals while parent volunteers become animal parents. Each family (five children and one parent) travel around as a group searching for food, water, shelter and space (markers placed in the playing area) and try not to become food for a predator family.

Maple Syrup/Pioneer Days (March 19th to 29th, 2018)

Let your class experience the History, production and taste of Maple Syrup. This program starts with an interactive puppet show, followed by a hike through a Niagara Escarpment sugar bush then back to the centre for pioneer activities. 

Movement

Using ramps (inclined planes), toy cars, levers, measuring tapes, screwdrivers, pulleys, wedges, weights, different size wheels and axles, and construction of a ‘balloon’ car, students will rotate through activity centres to explore the workings and forces affecting simple machines.

Water Cycle Game (Air and Water in the Environment)

In this inter-active game, the students will role play water droplets as they go through the water cycle. Markers identifying the four stages of the water cycle and uses of water are set in a large wooded playing area. As a water droplet, the student must find all four stages of the water cycle and two uses of water. As they proceed through the water cycle, they are pursued by other students deemed to be – ‘Nasties’, agriculture and industrial pollutants. The students will emerge with a clearer understanding of the stages of the water cycle and the positive and negative impacts of human activities on water in the environment.

Wayfaring (Map Work)

Students will learn basic mapping skills then use these skills to follow a primary map on the Niagara Escarpment. On their mapping adventure, students will find markers, match pictures of wildlife and answer related questions. Students will work in pairs with parent helpers who will be strategically located at boundary points.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Grade One

Grade 1 Programs

Note: Proper footwear, rubber boots (for Farm and Pond or when raining) or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Energy in Our Lives

Students will rotate through a series of activity centres designed to help them explore everything from a water wheel, wind mill, sail boats, solar energy, electricity (how a flashlight works), to paper frogs powered by elastic energy. Parent helpers will be required.

Farm and Pond Animal Study (Characteristics and Needs of Living Things)

Students will explore both our farmland and pond, meeting the animals that live in each environment. Through age activities students will learn about each animal’s adaptations, habitats and life cycles.

Leader of the Pack (Characteristics and Needs of Living Things)

This game of predator/prey survival, designed specifically for ages five to seven, allows children to role-play wildlife families. The children become baby animals while parent volunteers become animal parents. Each family (five children and one parent) travel around as a group searching for food, water, shelter and space (markers placed in the playing area) and try not to become food for a predator family.

Maple Syrup/Pioneer Days (March 19th to April 29th, 2018)

Let your class experience the History, production and taste of Maple Syrup. This program starts with an interactive puppet show, followed by a hike through a Niagara Escarpment sugar bush then back to the centre for pioneer activities. 

Materials, Objects, and Everyday Structures

Students become young architects, engineers and carpenters as they investigate structures and working systems at a variety of hands-on activity centres such as: cutting wooden blocks with real tools, build a K’nex bridge, and experiment with pulleys. Parent helpers will be required.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Wayfaring (map work)

Students will learn basic mapping skills then use these skills to follow a forest trail on the Niagara Escarpment. On their mapping adventure, students will find markers, match pictures of wildlife and answer related questions. Students will be divided into groups with a parent helper for this program.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Kindergarten

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Cross Country Skiing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Discover Science

Students will rotate through a series of activity centres, each based on a Specific Science Curriculum Expectation. Centres will include: waterwheels, windmills, floating boats, pulleys and gears, tool time with hammer and nails, hunt for bugs in the forest floor and more. This program promotes awareness of the natural/human-made environment and of the characteristics, function and uses of some common materials through hands on investigations and observations.

Farm and Pond Animal Study

Students will explore both our farmland and pond, meeting the animals that live in each environment. Through age appropriate activities students will learn about each animal’s adaptations, habitats and life cycles. Note: Proper footwear (i.e. Rubber boots) is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of this program. Highlands supplies the dip nets.

Leader of the Pack

This game of predator/prey survival, designed specifically for ages five to seven, allows children to role-play wildlife families. The children become baby animals while parent volunteers become animal parents. Each family (five children and one parent) travel around as a group searching for food and water (markers placed in the playing area) and try not to become food for a predator family.

Maple Syrup/Pioneer Days – March 19th to 29th, 2018

Let your class experience the History, production and taste of Maple Syrup. This is a half day program, starting with an interactive puppet show, followed by a hike through a Niagara Escarpment sugar bush. Combine with another program to make a full day adventure.

Sensory Stroll

Students will actively take part in a series of inter-connected activities that explore our natural surroundings by using four of their five senses; touch, smell, sight and hearing. This program aims to foster environmental appreciation within the students by encouraging a sense of wonder and respect of nature through first-hand experiences.

Snowshoeing

Please see Winter Programs for more details. Meets Health and Physical Education curriculum strands. 

Wayfaring (Map Work)

This is a half day program in which students will be exposed to the basics of mapping, and signs of wildlife in the forest. The students will map (draw a picture) of an inside room and find markers located around that room. They will then move outside and with a map, in small groups, with an adult, follow a marked trail through the forest, past a beaver pond, beside a shallow waterfall, to find markers (pictures of animals) on trees.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.

Forest School & Ecological Studies

Note: Proper footwear, rubber boots or closed toed shoes, is essential for students, teachers and parent volunteers to maximize the learning potential and related enjoyment of these programs.

PARENT VOLUNTEERS ARE REQUIRED FOR ALL PROGRAMS (1 adult for every 5 students).

Earth Day (Kindergaren to Gr. 6)

Students will celebrate earth day by becoming arborists, gardeners, and farmers as they travel through various hands-on activities. They will learn about gardening tools, composting, soil profiles, and tree and plant identification. Students will explore how to build a square foot garden box, and if requested – even plant their own seed in a biodegradable cup to take back to their classroom where they can record their plant’s growth (spring activity).

Human Survival (Gr. 4 to 7)

Students will learn about human survival through exploring one’s basic needs of survival, what to pack in their backpacks when going on a hike, how to dress appropriately, basic first aid and how to build a safe and effective shelter. Students will also participate in fire building.

This half day program complements well with the Wayfaring, Predator/Prey Survival Game, or the Compass O programs.

Junior Ranger Walk (Kindergarten to Gr. 3)

Students will explore nature using the sense of sight, touch, hear, and smell. This program includes age appropriate activities which may include: bark/leaf rubbing, bug hunt, basic plant identification, animal track identification, sit spots, and other nature games.

Lost in the Woods (Kindergarten to Gr. 3)

Students will learn about surviving in the woods. While embracing a campfire atmosphere, the program explores one’s basic needs of survival, what to pack in their backpacks when going on a hike, how to dress appropriately, and how to build a safe and effective shelter. This half day program pairs well with the Wayfaring programs.

General Information

  • All Programs must be reserved in advance and are designed as half-day sessions for a minimum of 15 students per program. Two half-day programs make an exciting full-day program.
  • Program runs rain or shine (unless extreme weather conditions are forecasted).
  • Supervisors are expected to remain with their group throughout the visit (program/lunch) and are responsible for discipline.